Team 1
Objectives
The workshop aimed to:
•
Encourage participants to explore entrepreneurial ideas and develop a vision
for their dream business.
•
Enhance interview skills through roleplay, improving confidence and
communication.
•
Promote critical self-reflection on career aspirations and employability.
•
Identify areas for personal growth and offer actionable feedback.
Description of Activities
Target group
Participants 18 +
Materials:
papers, flipchart, pens, markers, laptop also can be used
Energizer : “the conductor” 10’
Ice breaker: “2 truth one lie about your job experience” 15’
Each participant will share three statements about their job experiences, 1 should not be
true.
Help participants get to know each other, ease into the topic of employment, and encourage
storytelling
Activity 1: Dream Business Activity 60 ‘
•
Objective: Stimulate creativity and entrepreneurial thinking.
•
Description: Participants were tasked to brainstorm and outline a business
idea they are passionate about. They had to describe the target audience, services/products
offered, and potential challenges (SWOT analysis)
Activity 2: Interview Roleplay 40’
•
Objective: Improve communication, presentation, and interpersonal skills in a
professional setting.
•
Description: Participants paired up to roleplay as interviewers and job
applicants for the enterprises that they created on the session “ Dream business”. They
practiced answering common interview questions and received feedback.
What Could Be Better?
Participants suggested:
● More time for activities: Especially for brainstorming and pitching business ideas.
● Additional tools or resources: Examples of successful business pitches or interview
responses.
● Networking opportunities: Incorporating breakout sessions to connect participants.
Organizer’s Reflection
From the organizer’s perspective:
•
Strengths: The workshop successfully engaged participants and encouraged
meaningful self-reflection.
Areas for Improvement:
•
Incorporate more interactive digital tools, such as virtual polling or live
quizzes.
•
Provide pre-workshop materials and explanations to help participants prepare
better.
Conclusion
The workshop effectively met its objectives by fostering creativity, developing interview skills,
and encouraging self-awareness. With minor adjustments to timing and resources, future
iteractions can be even more impactful.
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Team 2
First session - Theatre of the Oppressed
Objectives:
-
To confront training participants (youth workers, trainers, organizers) with situations when there are LGBTQ+ people at their training. How to react to this or that situation, be ready to resolve conflicts.
-
Share stories from past experience, who faced certain situations.
Target group:
Youth workers, trainers, organizers
Expected impact:
Be aware of some situation what happens before and what solutions to solve that situation were.
Learn how different relationships can affect the project and participants.
Have a set of tools/options for resolving certain situations
The plan-session structure:
5 min Energyzer - Potato-potato
5 min - dividing in 2 teams and explanation of the task. Forum teater
15-20 minutes - group work on performance
15 min - one group presenting and another trying to find a solution by changing behaviour of actors or implementing a new role to the performance.
15 min - another group performing.
1 min - go out from roles
30 minutes break
10 minutes summarising what we did, is these stories are real and possible to happen, what good/interesting solutions we found, what other solutions can be, what other situations participants have had in the past and how they solve it.
End of the all session
5 min Energyzer - Hobby horsing
Material - time needed
Paper, pens, mask for cover the eyes
Cases to print:
1. You are hosting a youth exchange. You have received a list of all the participants and their gender. You have planned the placement of rooms according to gender. Some of the participants have arrived and you have placed them in rooms. Late in the evening, the last group arrives and you find out that one of the participants is transgender. In the registration form he indicated that he is a man, in fact, this is a girl who has not had surgery or a full transition. She has breasts, although she dresses like a man and want that other indentified him as a man. You have no free rooms, you have no bed in the room for girls, you only have one bed in the men's room, where there are 5 beds. You cant move bed from room to another room.
The other participants do not know about this participant. At the same time, in the room with a free bed, there are 2 guys from a very religious country, for whom it is impossible to share a room with a girl.
2. You are conducting a training. By the end of the first day, you find out that 2 participants are in a relationship and they are gay. They share a room with 4 other guys. The couple constantly walk around together, hug and kiss in public. The other participants, a group of young people, see this, they start making fun of them and this hurts the feelings of these two gays. You also have a couple of participants from very conservative countries and for them gays are not acceptable and they do not want to share a common space with them, use the same shower where they go etc. You have only two shower rooms, one for women, one for men. At the same time, the showers are open type, where 5 people can take a shower at once.
Personal reflection. What it can be better
More focus on the main topic of the session and try not to run away on side topics.
Explanation of forum theatre rules/method. Because there is many ways of how to lead it and people can be think in their one way
Second Session: Exploring Gender, Feelings, and Definitions
Objectives:
-
To create a space for youth workers, trainers, and organizers to share personal feelings and experiences about gender.
-
To identify and clarify definitions related to gender, gender identity, and expression.
-
To address and challenge biases, particularly those shaped by cultural and language differences, and to develop a shared understanding of inclusive language.
Target Group: Youth workers, trainers, organizers - same group as above
Expected Impact:
-
Increase awareness of the biases and cultural perspectives that can influence understanding of gender.
-
Encourage empathy and openness to diverse gender identities and experiences.
-
Equip participants with clear definitions and inclusive language practices to use in their own work.
The plan-session structure:
1. Energizer (5 minutes)
-
Activity: Evolution game where rock-paper-scissors determines evolution
-
Objective: Set a relaxed tone and help participants feel comfortable sharing.
2. Introduction and Group Sharing (20 minutes)
-
Instructions: Participants were invited to share their personal experiences and feelings related to gender in their work or personal lives.
-
Outcome: This created an open atmosphere and revealed that even experienced professionals may face challenges or hold biases when navigating gender inclusivity.
3. Group Definitions and Language Challenges (25 minutes)
-
Task: Participants collaboratively needed to define core terms such as gender identity, gender expression, cisgender, transgender, non-binary, and gender fluid.
-
Observations:
-
Language Barriers: Some terms lacked direct translations or clear meanings across different languages, leading to confusion and varied interpretations.
-
Bias Awareness: Participants identified areas where personal biases influenced their understanding of certain terms, especially non-binary and gender-fluid concepts.
-
-
Result: The group recognized the importance of building a shared understanding of gender terminology and the challenges that can arise due to cultural and linguistic diversity.
4. Personal experiences and Solutions (15 minutes)
-
Activity: Facilitators and participants summarized core terms and discussed inclusive language, practices, solutions.
-
Discussion Points:
-
The impact of assumptions and biases on LGBTQ+ participants.
-
Practical approaches for creating inclusive training environments, such as using neutral language, being mindful of pronouns, and encouraging questions.
-
Strategies for bridging cultural and language gaps in understanding gender.
-
-
Outcome: Participants felt more confident in their ability to navigate gender discussions and committed to ongoing learning to ensure inclusivity.
5. Summarizing Key Takeaways (5 minutes)
-
Discussion Points: Participants shared “aha” moments, focusing on how language and cultural backgrounds shape perspectives on gender.
-
Outome:
-
Many participants expressed a new awareness of the subtle ways language influences interactions. People hopefully became aware of what they don’t know.
-
-
Personal reflection. What can be better
Not to be afraid to give definitions and direction as even seasoned professionals can be either biassed, unprepared, unknowledgeable, close-minded and/or wrong. Not rely on discussion when participants deviate from the topic. Use more fun methods when people are not prepared to go deep.
Evaluation - feedback method
Individual evaluation on flip charts:
Ahha moments
What i will take with me and will use
What i learnt about the topic
What i learnt about myself
What i will change or will do differently
Feedback:
Individual - anonymous feedback on paper sheets. Where participants can write to each trainer personally, put a name on the sheet, or for both trainers without mentioning the name.
Team 3
Workshop description
Energizer/ Stereotypes
Objective of methods "yes, and.."
This game can be good introduction what can open our mind and help us think out of the box and a little bit teach us to be agree with any statement of our partner, even if it seems to us that it is something impossible
How to play it: ��you as a trainer start first, you will get some thing and you have to imagine what else it could be. For example: this is a pen, yes and this could also be a moustache, yes, and this is a clothes hanger and ect. Better to do 2 rounds.
Objective of methods "stereotypes" is to: smoothly lead the participants to the topic of stereotypes; give the opportunity to remember their experience of living some stereotypes or remember the most common stereotypes in society. I would like to immediately note that it would be best to give the participants the opportunity to be in the role themselves and try on themselves what it is like to fit this or that stereotype. Further, according to the task, you can divide people into groups and draw their attention to refuting these stereotypes through personal experience or through brainstorming invite the participants to come up with how to break stereotypes.
Small description of the methods
[ ] each of participants will receive a piece of paper, on the paper they need to write any stereotype what they know
[ ] then fold the paper and put it in something
[ ] then everyone will pull out a piece of paper ��and task is to come up with a way for you to break this stereotype/or you have an exact opposite example and proof that this stereotype does not work. Or another option divide all group in to several groups and give the same task for each group; then change the topics and give them task to create a situation when and where we can face with this stereotypes and how we as a active citizens/youth workers can solve ot or help
[ ] Then everyone will share what they came up with.
[ ] All task can take 30-40 minutes. It depends of the size of group and dynamic.
Social Inclusion
Group Division:
Participants will be divided into 3 groups of 3 people each. Each group will receive one type of disability, such as a person in a wheelchair, a blind person, a deaf-mute person, a person with intellectual disabilities, a person with autism, or a person with limited mobility, etc. The groups are tasked with imagining how a person with their assigned disability might function in different environments that will be assigned to group members.
Environment Assignment:
Each member of the group will randomly be assigned an environment, which could be a place where people with disabilities rarely appear or where accessibility for them is limited. These spaces could include places such as a cinema, a sports stadium, a theater, a nightclub, a gym, a restaurant, a shop, public transportation (bus, metro), or an office space. These places are significant because we rarely see people with disabilities in them, primarily due to the lack of appropriate facilities, physical barriers, or social barriers that hinder their full participation. Groups are tasked with considering how a person with their assigned disability could function in this environment. What challenges would they face? What changes in the place could improve accessibility and inclusivity?
Drawing Task:
Participants will have 20 minutes to draw a person (with their assigned disability) in their assigned environment. The drawings should reflect both the obstacles this person might encounter in the space as well as potential solutions that could improve inclusivity. If someone feels uncomfortable drawing, they can instead write down their ideas on how to improve accessibility and inclusivity in the given environment.
Group Discussion – Reconnecting by Environment:
After the drawing task, participants will be grouped again based on the same environment they were originally assigned. For example, those who were tasked with imagining the experience of people with disabilities in a restaurant will come together in one group. Each person in the group will have a different disability (e.g., a person in a wheelchair, a deaf person, a blind person, etc.). In these new groups, participants will share their ideas and conclusions about how to make the assigned environment more inclusive for people with disabilities. The groups will conduct a brainstorming session, exchanging solutions and ideas that could improve accessibility and inclusivity in that specific environment. The goal is to collectively create a comprehensive picture of actions that could improve the inclusion of people with various disabilities in that space.
Creating an Inclusive City:
The next stage involves creating an "Inclusive City." The space where the workshop takes place can be used – for example, a room, hallway, or other available area. Using painter’s tape or another material, participants will draw a city street plan on the floor or walls, marking various locations and spaces. In different parts of this "city," there will be places such as shops, restaurants, schools, public transport stops, parks, offices, healthcare facilities, and recreational areas. Each group will be tasked with presenting their ideas for creating an inclusive space for people with disabilities in a particular area of the city. Groups can present which facilities, changes in public spaces, or technological solutions could make the specific place more accessible and welcoming to people with various disabilities. After presenting their ideas, participants can jointly discuss what changes in the city could contribute to creating a fully inclusive environment, where everyone, regardless of their disability, could function equally and comfortably.
Reflection – Workshop Summary:
At the end of the workshop, all participants will sit in a circle to discuss the exercise and share their experiences. The facilitator can ask questions such as: “What did you learn?”, “How did your group work go?”, “What was surprising or particularly inspiring in this exercise?” Participants will have the opportunity to reflect on their thoughts, challenges they encountered, and the solutions they were able to find. This discussion will not only summarize the work done, but also draw conclusions about inclusivity and accessibility in public spaces. The shared reflection will help participants understand how important collaboration, creativity, and openness are in creating more accessible and welcoming spaces for everyone
Rope Debate:
The Rope Debate Method is a discussion and teaching technique often used to encourage active engagement, critical thinking, and structured argumentation.
Overview
• The Rope Debate Method involves dividing participants into two groups or teams, each representing opposing viewpoints on a particular issue.
• The groups take turns presenting their arguments, aiming to counter the other side’s points while reinforcing their own stance.
• The method focuses on developing skills like reasoning, active listening, respectful debate, and the ability to articulate ideas clearly.
Steps to Implement the Rope Debate Method
1. Choose a Topic or Statement
2. Participants Divide into Two Perts according with their opinions
3. Prepare Arguments.
4. Conduct the Debate
The moderator ( or facilitator) can call on specific participant to answer or address specific questions, encouraging everyone to participate.
6. Moderation and Timing:
• The moderator ensures the debate stays on track and that participants follow the rules, such as not interrupting each other and respecting limits..
7. Reflection and Feedback.
Motions:
1. Refugees or migrants take our job.
2. Sport/ Olimpic allow transgender athletes to compete in categories aligned with their gender identity.
3. Migrants should have to learn the language and culture of the country they are arriving in before they can benefit from its social services.
4. People with intellectual disabilities should not have the right to vote
5. Homeless people who refuse to work should not receive any help from society
Overall Reflection on the Workshop Program
Objective of the Workshops (SMART):
The overall objective of the workshop program was to engage participants in understanding and challenging societal stereotypes, improving social inclusion, and exploring practical solutions for creating more accessible environments for people with disabilities. Through interactive and experiential activities, participants were encouraged to reflect on their own biases and develop strategies for making their work and communities more inclusive.
-
Specific: The workshops aimed to raise awareness of stereotypes and social exclusion, and to provide concrete tools and methods for overcoming these challenges. The program focused on creating inclusive environments for marginalized groups, with a special emphasis on people with disabilities.
-
Measurable: Success was measured by participants' ability to identify stereotypes, understand barriers to inclusion, and actively contribute to discussions and brainstorming sessions. The participants were expected to leave with clear, actionable ideas for improving social inclusion in their environments.
-
Achievable: The activities were designed to be engaging and accessible for all participants, building on their existing experience as youth workers. The use of diverse methods (group discussions, drawing, debates) ensured that all participants could contribute in different ways.
-
Relevant: The workshops addressed key issues in the field of youth work, particularly around inclusion and accessibility for marginalized groups. Given that the participants were experienced youth workers, the workshops were designed to enhance their skills and perspectives on social inclusion.
-
Time-bound: By the end of the program, participants were expected to have developed an understanding of how stereotypes and social exclusion impact their work, and how they can implement inclusive practices in their daily interactions with young people.
Target Group:
The target group for the workshop program consisted of experienced youth workers and educators. These individuals work directly with young people and have a key role in shaping attitudes towards diversity, inclusion, and social justice. The workshops were designed to deepen their knowledge and help them develop new strategies for addressing stereotypes and promoting social inclusion.
Expected Impact:
The expected impact of the workshop was to equip participants with a deeper understanding of how stereotypes manifest in society and how they can contribute to breaking them. Additionally, the workshops aimed to foster a greater awareness of social inclusion, especially for people with disabilities, and to provide participants with the tools to create more accessible and inclusive environments in their professional work. Ultimately, the workshops were designed to inspire youth workers to apply these insights in their practice and to advocate for inclusive policies and spaces within their communities.
Session Structure:
The session was structured to provide a balance of reflection, practical exercises, and group discussion, taking place from 16:00 to 19:00. The breakdown of the session was as follows:
-
16:00-16:10: Introduction to the topic, followed by the "Yes, and..." energizer. This exercise helped participants get comfortable with the idea of building on each other’s ideas, encouraging creative thinking and fostering a collaborative atmosphere.
-
16:10-16:45: Workshop on stereotypes, where participants discussed common societal stereotypes and reflected on their own experiences with them.
-
16:45-17:30: Workshop on social inclusion, where participants worked in groups to explore how people with disabilities experience various environments and how these spaces can be made more inclusive.
-
17:30-18:00: Coffee break, allowing for informal networking and reflection.
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18:00-18:30: Rope Debate activity, where participants were divided into two groups and debated controversial topics such as the rights of refugees, transgender athletes, and the inclusion of people with disabilities.
-
18:30-18:40: Evaluation of the session and group feedback. Participants shared their thoughts on the workshop activities and what they had learned.
-
18:40-18:50: Self-evaluation, allowing participants to reflect on their personal learning and how they plan to apply the insights gained in their work.
Materials Needed:
-
Paper, pens, and markers for writing and drawing tasks.
-
A box or container to collect written stereotypes.
-
Flipcharts or whiteboards for group brainstorming and recording ideas.
-
Painter’s tape or similar materials for Rope Debate.
Feedback Method:
Evaluation and group feedback: After the activities, participants were given time to reflect on the session in groups and share their thoughts on the learning experience. This provided an opportunity for participants to discuss what they had found surprising, what worked well, and what could be improved.
What Could Be Improved:
While the workshop program was well-received, several areas could be improved for future iterations:
-
Stronger Integration of Activities: Although each activity was valuable, the connection between them could have been made more explicit. For example, linking the discussion about stereotypes more directly to the social inclusion activity could help participants understand how these issues interact in real-world contexts. This could help participants better see the relevance of each exercise to their daily work.
-
More Tailored Content for Experienced Participants: Since all participants were experienced youth workers, some of the content might have been too basic. In the future, it could be beneficial to offer more advanced content or provide different levels of discussion based on participants’ experience, so that everyone can engage meaningfully with the material.
-
More Time for Group Reflection: While the group discussions were valuable, the session could have benefited from more time for deeper reflection and brainstorming. Allowing participants to spend additional time discussing their ideas could have led to more comprehensive and creative solutions for promoting inclusion and breaking stereotypes.
-
Interactive Tools for Reflection: Introducing additional interactive tools or methods for feedback, such as digital surveys or group discussions using interactive platforms, could have provided diverse ways for participants to engage in the reflection process and share their thoughts in real-time, particularly in a hybrid or digital format.
In conclusion, the workshop program successfully engaged participants in exploring and addressing stereotypes and social exclusion. By improving the flow between activities, offering more tailored content for experienced youth workers, and allowing more time for reflection, the program could have an even greater impact in the future. Participants left the workshop with a deeper understanding of how to create inclusive spaces, and they were equipped with practical tools to apply in their professional work.
The energy level we gave was good.The explanations were clear and well thought out. It depends on how and when we start and if possible change the methods.The message was clear / there was no need to raise the voice, verbally or non-verbally everything was clear.The group's vibe is the most important thing - we are a team.It was clear that we prepared and prepared together, a good sense of humor.We were always able to raise the mood and maintain it and the ability to adapt. The first part was not so active and I would like to diversify it.
Team 4
Active Citizenship and European Identity
Duration: 2 hours + coffee break (20 minutes) + energizers (2-3)
Target Audience: Young adults (16+), university students, or community members
interested in civic engagement and European identity
Objectives:
● Understand the concepts of active citizenship and European identity.
● Explore ways to engage as active citizens within the European Union.
● Reflect on the shared values and unique aspects of European identity.
1. Introduction and Icebreaker (~25 minutes)
● Energizer “Hi-ha-ho” (5-7 minutes)
Participants stand in a circle. Players do not ‘attack’ themselves but only send
impulses to each other. When a starting player attacks, he/she shouts “HI” (hee).
While shouting “HI”, a player has to point hands in front of him to another player
he/she is attacking. Palms should be together. The person who is attacked shouts
HA
and put his hands above him with palms together. Two persons next to the attacked
participant have to defend him/her. They both shout “HO” and lean towards the
attacked person and ‘hit’ the abdomen as if to cut it. The person shouting “HA” then
points to another player and shouts “HI”. It goes on and on. When someone makes a
mistake, he/she goes out of the circle.
● Icebreaker Activity: "European Bingo" (15 minutes)
-Each participant receives a bingo sheet with fun, Europe-related prompts
-Participants find others in the room who meet each prompt and fill in their sheet.
-Debrief: Facilitator briefly discusses the diverse experiences and
backgrounds in the room, setting the stage for a discussion on European
identity.
2. Defining Active Citizenship (25 minutes)
● AhaSlides - “word cloud method”
https://presenter.ahaslides.com/share/my-first-word-cloud-1731566984261-qz7tqs3g
wh
-Each participant write 3 words that associate with “Active citizenship” (5-15 minutes)
-Introduction in topic active citizenship based on what is written in word cloud.
-Guided Discussion: Let`s find definition “what is active citizenship”, "What
does it mean to you to be an active citizen?" Explaining level of active
citizenship:
●Local
●Regional and national level
●International
-Video from “British Council” about active citizenship
3. Group Activity: Examples of active citizenship using the example of dimension of citizenship (20-25 minutes)
-Divide participants into 3 small groups with animal method (fish, sheep,
chicken and they need to find similar animal and that's the group) (3-4 people
in a group)
-Each group present a few real examples of active citizenship or groups
making an impact in their communities and fostering European identity (based
on economic, social, political and cultural dimensions of citizenship).
-Presentations from groups (10 minutes per group of 3 people)
-Reflection and Discussion (10 minutes)
● Ask participants which stories resonated with them and why.
● Discuss how these examples embody active citizenship and contribute to European identity.
Break 20-30 minutes
4. Energizer “Bomb and Shield”
The participants stand in a circle and choose one person from the players to be the
bomb, and another to be the shield (they do not say who they chose). New bombs
and shields are chosen for each round. At the signal of the leader, each player tries
to stand so that there is a shield between him and the bomb. After the signal “Stop”
the players freeze. The leader walks around and asks people to choose: “Who was
your shield and who was your bomb?” If a player does not hide behind his shield
from the bomb, he is eliminated. The leader can say “Stop” at any time. Those
eliminated can help the leader.
5. Сonnecting the previous topic Active Citizenship with the upcoming one European Identity (5 minutes)
Small discussion for whole group:
-How to connect topics "active citizenship" and "European identity " between each other?
Some answers from trainers:
●
"Active citizenship" and "European identity" connect through shared participation in shaping a
cohesive Europe. Active citizenship encourages individuals to engage in democratic
processes, social initiatives, and community projects, fostering a sense of belonging and
responsibility within a broader European context. By actively participating, citizens strengthen
European identity, promoting values like diversity, unity, and collaboration across nations. This
mutual reinforcement helps build a resilient and inclusive European community.
● Active citizenship is based on values such as democracy, human rights, solidarity, and
respect for diversity. These values are central to the European identity as well, which
celebrates diversity and aims for unity based on shared ideals.
● Active citizens contribute to this community by engaging in cross-border initiatives,
participating in EU programs, or addressing transnational challenges (e.g., climate change,human rights). Such actions reinforce a collective European identity by showing a
commitment to the well-being of all Europeans.
●
European institutions, like the EU, provide platforms for citizens to engage, such as the
European Citizens' Initiative, which allows citizens to directly propose legislation to the EU
6. Defining European Identity (15 minutes)
● AhaSlides - “word cloud method”
-Each participant write 3 words that associate with “European Identity”
-Introduction in topic european identity based on what is written in word cloud.
-Guided Discussion: Let`s find definition “what is european identity”, “Do you
feel connected to a European identity? Why or why not?"
-Encourage participants to share personal experiences and perspectives.
7. Planning of concrete action: (45 minutes)
● Activity Introduction (5 minutes)
-
Divide participants into pairs (with method “Eye contact”). Everyone, standing
in a circle, closes their eyes and lowers their heads down. At the leader's
command, everyone must look into someone's eyes. If someone's eyes meet,
they become a pair and leave the circle. And so we repeat until you aredivided into pairs.
-Assign each group a theme related to European values
https://european-union.europa.eu/principles-countries-history/principles-and-v
alues/aims-and-values_en :
Human dignity
Freedom
Democracy
Equality
Rule of law
Human rights
-Each pair should create a poster for event, which will promote one of the
european values and send poster to Facebook group. You can use canva app
or draw a poster. Event for youth and the duration 1,5 hours.
-Them pairs present their events and posters, and explain what it value
means.
-
Debrief: Facilitator summarizing the results of the method, feedback on
european values.8. Wrap-Up and Closing (20 minutes)
-Summary of Key Points: Facilitator briefly summarizes what was covered.
-Evaluation with AhaSlides
https://presenter.ahaslides.com/share/my-first-word-cloud-1731566984261-qz
7tqs3gwh
-Open mic circle with feedback and comments about workshop and trainers
work.
Workshop Materials Needed
● Whiteboard or flipchart
● European Bingo sheets
● Handouts or digital resources for commitment statement and further resources
● Markers, pens, and paper for participants
Expected Outcomes
● Participants leave with a clearer understanding of European identity and how they
can actively engage as citizens.
● Participants feel motivated to take specific actions within their communities.
● Greater appreciation for the diversity and unity within Europe
Materials:
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What could be better:
● More details in introduction (about topic, plan for work)
● European Bingo can be shorter (less questions)
● Debfrifing after word cloud and give to participants definition
● Limit time for group presentation for examples of active citizenship
● Debfifing of examples of active citizenship
● Sumarry of first part before continue with European identity
● After discussion give to participants definition of European identity
● First divide participants in groups and then give to them task
● More explanation of task and sharing of value
● Summarize workshop
● Closing
Team 5
Addressing Social Media Challenges: Creative Solutions through Roleplay
Workshop Overview: This interactive and thought-provoking workshop focuses on the complex problems arising from social media, such as social media bullying, parents posting their children for personal gain, and lack of socialization skills in young people due to excessive social media use. Through creative roleplay and teamwork, participants will address these challenges by developing and performing a skit that showcases both the issue and potential solutions. By the end of the workshop, participants will have a deeper understanding of how social media can impact individuals and society, and how to approach these issues thoughtfully and creatively.
The workshop will combine group discussion, brainstorming, and roleplay to help participants visualize solutions to some of the most pressing social media problems of today. Teams will tackle real-life scenarios, applying empathy and critical thinking to understand the perspectives of different parties involved, and offering practical solutions in a compelling, creative format.
Learning Objectives:
-
Recognize and critically analyze the challenges associated with social media use.
-
Develop empathy and understanding for those affected by issues such as bullying, parental oversharing, and social isolation.
-
Collaborate with others to devise creative, practical solutions to complex social media problems.
-
Improve communication, teamwork, and creative problem-solving skills.
-
Explore the ethical implications of social media behavior and its impact on society.
Workshop Structure:
-
Introduction to Social Media Challenges (5 minutes)
-
Brief overview of the most pressing social media problems today, focusing on the three scenarios:
-
Social Media Bullying: The impact of cyberbullying on mental health and personal well-being.
-
Parents Posting Kids for Social Media Gains: The ethics and consequences of parents using their children’s images and lives for likes, fame, or monetary gain.
-
Lack of Socialization Skills Due to Social Media Addiction: The rise of screen time over face-to-face interactions and its effect on social development in young people.
-
-
Quick discussion on the effects of these issues and why they matter. The facilitator will prompt participants to reflect on how these problems affect individuals, families, and society as a whole.
-
-
Team Formation & Scenario Assignment (5 minutes)
-
Participants will be divided into small groups (4-5 people).
-
Each group will receive one of the three social media problem scenarios. They will work together to develop a short skit (3-5 minutes) that both dramatizes the problem and proposes a creative solution.
-
The facilitator will emphasize that the skit should showcase empathy for all characters involved and present a balanced, practical resolution.
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Scenario Breakdown & Brainstorming Session (10 minutes)
Each team will break down their scenario and brainstorm ideas. During this phase, teams should address the following:-
Understanding the Problem:
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What is the root cause of the issue? Who are the key players (victims, perpetrators, influencers, etc.)?
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How does this issue manifest in real life?
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Character Development:
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What role will each character play? Consider their motivations, personality, and perspective.
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What are their feelings and reactions to the situation?
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Solution Design:
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What is the best way to resolve the issue?
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How can the solution be presented in a positive, non-confrontational way?
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What would be the lasting impact of this solution on the characters involved and society at large?
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Creative Elements:
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How can humor, empathy, or drama be used to make the skit engaging while addressing the seriousness of the topic?
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What digital or real-world tools might be involved in the resolution? For example, promoting awareness campaigns, implementing digital detox strategies, setting boundaries around screen time, etc.
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Roleplay & Skit Creation (20 minutes)
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Teams will begin to write and rehearse their skits.
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The facilitator will circulate to provide guidance, ensuring that each group stays on track in terms of addressing the core issue and offering a viable solution.
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Teams should focus on delivering the message through compelling dialogue, clear resolutions, and an engaging performance.
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Group Presentations & Roleplay (5 minutes/team)
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Each team will perform their skit in front of the group.
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After each performance, the facilitator will lead a short discussion about the scenario, asking the following:
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How effectively did the team highlight the problem?
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Was the solution realistic and actionable?
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How did the skit portray the characters’ emotions and perspectives?
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What could have been done differently to improve the resolution?
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Teams are encouraged to engage in friendly discussion after each skit, offering constructive feedback to one another.
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Group Discussion & Debrief (5 minutes)
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After all the skits, the facilitator will lead a discussion to reflect on the key takeaways from the workshop.
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Key questions to explore:
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How do social media problems affect individuals’ mental and emotional well-being?
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What are the long-term implications of these problems for families, communities, and society?
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How can we each contribute to positive change in how social media is used and perceived?
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What are some personal actions we can take to mitigate the negative impacts of social media in our own lives?
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The facilitator will also share insights on real-world solutions and resources available for individuals and families dealing with these issues (e.g., anti-bullying campaigns, online safety guidelines, parental controls, and screen time management tools).
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Closing Remarks & Action Steps (5 minutes)
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The facilitator will summarize the key lessons learned from the workshop and encourage participants to think about their own roles in addressing social media issues in their personal lives or professional work.
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Participants will be encouraged to apply the skills of empathy, creativity, and communication in their daily interactions, both online and offline.
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Final thoughts on the power of social media to bring about change and the responsibility that comes with its use.
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Target Audience for the Workshop: This workshop is aimed at a wide range of participants, including students, educators, parents, social media professionals, and anyone concerned with the impact of social media on personal relationships and society. It is especially relevant for those working with young people or involved in social media advocacy and education.
Materials Needed:
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Paper and pens for brainstorming and sketching ideas
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Props or costume materials for roleplay (optional but encouraged for creativity)
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A projector or screen for the group to gather around during the skit presentations
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Whiteboard or flipcharts for brainstorming and notes
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Timer for keeping presentations on track
Duration: 1 hour
Outcomes: By the end of the workshop, participants will have developed a better understanding of the emotional and social challenges surrounding social media use. They will have honed their creative problem-solving abilities, learned how to work effectively in teams, and developed skills in roleplay and communication. Most importantly, they will leave with a greater awareness of the ethical, psychological, and social implications of social media behavior and a toolkit of solutions they can apply to real-life situations.
Analyzing Digital and Social Media Campaigns: Successes, Failures, and Controversies
Workshop Overview: This interactive workshop is designed to give participants a deep dive into the world of digital and social media campaigns, offering insights into both successful and controversial strategies. By analyzing real-world campaigns, participants will learn to assess and critique digital marketing strategies, identify key strengths and weaknesses, and understand how different audiences react to various approaches.
The session will start with a presentation of a curated selection of digital campaigns, ranging from widely praised successes to those that sparked controversy. Following the presentation, participants will be divided into small groups, where each group will analyze two specific campaigns using a set of guided questions. The objective is to develop critical thinking and strategic analysis skills that can be applied in any digital marketing context.
Learning Objectives:
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Gain a deeper understanding of the principles behind successful digital and social media campaigns.
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Learn how to identify and evaluate the target audience, emotional triggers, and the impact of a campaign.
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Develop the ability to critique campaigns based on real-world data and outcomes.
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Explore the role of controversy in digital campaigns, and understand how it can affect public perception and brand reputation.
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Enhance teamwork and communication skills by collaborating with peers to dissect campaigns and offer actionable feedback.
Workshop Structure:
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Introduction (5 minutes)
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Brief overview of digital and social media campaigns in the modern marketing landscape.
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The importance of understanding audience engagement, emotional appeal, and brand strategy.
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Video Presentation: Case Studies of Successful and Controversial Campaigns (5 minutes)
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A curated video showcasing a mix of digital campaigns—some celebrated for their creativity and effectiveness, others criticized for their insensitivity or divisiveness.
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Examples will include campaigns from major brands, influencers, or even social movements, offering a broad range of insights.
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Group Analysis (15 minutes)
After watching the video, participants will break into small groups. Each group will receive two distinct campaigns to analyze based on the following questions:-
Target Audience and Alignment with Values/Interests:
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Who is the intended audience of the campaign (age, gender, location, interests, etc.)?
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How well does the campaign align with this audience's values, needs, or desires?
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Does the campaign demonstrate a clear understanding of its target demographic?
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Emotional Impact:
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What emotions or reactions does the campaign evoke in its audience (humor, anger, empathy, excitement, etc.)?
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How do these emotional responses contribute to the campaign's overall success or failure?
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Is the emotional appeal authentic or manipulative?
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Strengths and Weaknesses:
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What are the key strengths of the campaign (creativity, messaging, social impact, etc.)?
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What weaknesses are evident (poor targeting, lack of clarity, missed opportunities)?
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How could the campaign be improved to achieve better results?
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Audience Perception:
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How might different types of audiences (e.g., age groups, social classes, political views) perceive this campaign?
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Are there any specific groups that might respond positively or negatively?
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Controversial or Polarizing Elements:
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Are there any aspects of the campaign that feel controversial, polarizing, or problematic?
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How might these elements influence public opinion or social media discussions?
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Could these controversial elements be seen as a deliberate strategy, or do they reflect a lack of foresight?
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Group Presentations (5 minutes / team )
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Each group will present their analysis of the two campaigns they worked on, addressing each of the five questions.
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After each presentation, there will be a brief Q&A session where other groups can offer feedback or ask further questions about the analysis.
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Debrief and Discussion (5 minutes)
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Open discussion about the various campaigns, comparing different approaches and outcomes.
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Participants will reflect on how understanding the nuances of digital campaigns can inform their own work and decision-making.
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The facilitator will highlight key takeaways, emphasizing how to apply these insights in the real world, whether in marketing, content creation, or brand management.
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Closing Remarks and Takeaways (5 minutes)
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Summary of key learnings from the workshop.
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Final thoughts on the ethical considerations of digital marketing and how to craft campaigns that resonate without alienating audiences.
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Encouragement for participants to continue analyzing campaigns in their everyday media consumption.
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Target Audience for the Workshop: This workshop is ideal for marketing professionals, content creators, brand managers, and anyone interested in the digital marketing field. It is also suitable for students and young professionals looking to gain insights into how digital campaigns shape brand identities and public perception.
Materials Needed:
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Projector and screen for video presentation
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Handouts with the analysis questions and space for notes
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Whiteboards or flipcharts for group discussions
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Markers for group work
Duration: 1 hour
Outcomes: By the end of the workshop, participants will have developed critical thinking skills necessary for evaluating digital campaigns, as well as an understanding of how to leverage both successful strategies and learn from failures. They will also have a heightened awareness of the ethical implications and the power of digital media in shaping public opinion.
Creating Digital Campaigns for Social Change: Agency Simulation
Workshop Overview: In this hands-on workshop, participants will step into the role of a digital agency tasked with creating an impactful media campaign to promote one of four key social themes: Social Inclusion, Active Citizenship, LGBTQI+ Rights, and Entrepreneurship. Working in teams, participants will brainstorm, design, and present their campaigns using a range of digital media tools, such as videos, social media posts, posters, and hashtags. The workshop aims to foster creativity, collaboration, and a strategic approach to crafting campaigns that resonate with target audiences and drive social change.
This simulation-based experience will give participants a real-world feel of what it’s like to be a digital agency, working with a social cause to create compelling, actionable messaging that reaches and engages people online. By the end of the workshop, participants will have a deeper understanding of how to effectively communicate social issues through digital media, while also learning about the creative and strategic processes behind campaign development.
Learning Objectives:
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Gain hands-on experience in designing a digital campaign for social impact.
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Learn how to align digital media strategies with social causes and audience needs.
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Explore different digital tools (videos, posters, social media posts) to communicate messages effectively.
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Understand the importance of storytelling, emotional appeal, and inclusivity in social campaigns.
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Develop skills in teamwork, project management, and pitching ideas in a collaborative environment.
Workshop Structure:
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Introduction & Campaign Briefing (5 minutes)
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Brief introduction to the workshop's goals and structure.
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Explanation of the four campaign themes: Social Inclusion, Active Citizenship, LGBTQI+ Rights, and Entrepreneurship.
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Overview of the role of digital agencies in promoting social causes through campaigns.
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Discussion of the key digital tools available for use: social media platforms (Instagram, Twitter, TikTok), video production, posters, and hashtags.
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Team Formation & Campaign Theme Selection (2 minutes)
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Participants will be divided into small teams (4-5 people).
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Each team will choose one of the four themes to create a campaign around.
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Teams will also receive basic guidelines for their campaign (e.g., target audience, messaging goals, and digital media formats).
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Campaign Development Phase (45 minutes)
Each team will develop a digital media campaign with the following steps:-
Define the Target Audience:
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Who are we trying to reach? (Demographics, psychographics, and behaviors)
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What are the key values and needs of this audience that the campaign should address?
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Create a Clear Message & Storyline:
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What is the main message we want to convey?
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How can we frame this message in a way that is emotionally compelling and motivating?
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What tone and language should we use to resonate with the target audience (e.g., empowering, inclusive, urgent, etc.)?
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Choose the Media Formats:
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How will we communicate the message? Will it be through a video, a series of social media posts, posters, or a combination?
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What digital platforms will we utilize to maximize outreach and engagement? (e.g., Instagram, TikTok, Twitter, Facebook)
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What hashtags could we use to increase the campaign’s visibility and foster community engagement?
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Incorporate Calls to Action:
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What do we want people to do after engaging with the campaign (e.g., share content, attend events, donate, vote, etc.)?
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How can we make our call to action clear and motivating?
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Develop Creative Assets:
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Design a mockup of key campaign assets (e.g., social media post designs, video scripts, posters).
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Teams may use templates or create their own digital content using available tools or apps.
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Throughout this phase, participants will be encouraged to work collaboratively, considering each team member’s strengths and ideas to create a cohesive and effective campaign. They will also receive periodic check-ins and guidance from facilitators.
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Campaign Pitch & Presentation (5 minutes / team)
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Each team will present their campaign to the rest of the group, including:
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A brief description of the chosen theme and target audience.
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The key message and storytelling approach.
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An overview of the media assets (video, poster designs, social media posts, hashtags).
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A pitch for how the campaign will engage the audience and drive action.
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Presentations should be creative and engaging, simulating the pitch to potential clients or stakeholders.
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Group Feedback & Discussion (5 minutes)
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After all teams have presented, participants will engage in a constructive feedback session, offering insights into the strengths and weaknesses of each campaign.
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The facilitator will guide the discussion, encouraging feedback on campaign strategies, emotional appeal, and effectiveness of the proposed digital tools.
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Key questions for reflection:
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Was the campaign’s message clear and impactful?
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Did the campaign effectively target the right audience?
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How well did the campaign use digital tools to communicate the message and foster engagement?
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What improvements could be made to increase the campaign’s reach and impact?
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Final Reflection & Takeaways (5 minutes)
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The facilitator will summarize the key learnings from the workshop, emphasizing the importance of alignment between message, audience, and media platform in creating successful digital campaigns.
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Reflection on the challenges and opportunities of promoting social causes through digital media.
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Encouragement to apply these insights in future campaigns or professional work.
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Target Audience for the Workshop: This workshop is ideal for marketing professionals, digital content creators, social media strategists, activists, or anyone interested in using digital media to advocate for social change. It is also suitable for students or young professionals looking to develop their skills in digital marketing and social issue communication.
Materials Needed:
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Computers or tablets with access to digital design tools (e.g., Canva, Adobe Spark, video editing software)
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Projector and screen for team presentations
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Handouts with campaign theme descriptions and guidelines
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Whiteboards or flipcharts for brainstorming
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Markers, pens, and paper for sketching ideas
Duration: 1.15 hours
Outcomes: By the end of the workshop, participants will have gained practical experience in designing a digital media campaign from start to finish. They will be better equipped to use digital platforms to promote social causes, create engaging content, and understand the intricacies of audience targeting and media strategy. Additionally, participants will develop teamwork and pitching skills, enhancing their ability to collaborate effectively on campaigns in professional settings.